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The Hitman series has always been notable for letting 47 masquerade as innocuous people who live or work in a target's area, giving him the ability to sneak around and plant explosives or saw through chandelier cables without raising suspicion. If 47 went sniping from box to box, he'd be unstoppable because enemies never check inside unless he's spotted going in.Ī bigger issue is Absolution's thoroughly busted disguise system. Straining believability further, it's impossible to shoot out of these things when peeking from inside. Not only is it absurd to create a world in which incongruous crates litter the landscape, this plentiful corpse storage just props up poor design, giving the game an "Assassination For Dummies" flavor. Anywhere the player might kill someone or need to disappear, there's a box. The most obvious offense? In every corner of every level, the developers have placed huge boxes used to hide bodies, or sometimes, even 47 himself. There's an absolute litany of problems on display in Absolution, and they come together to create an experience that misses in every conceivable way. Unfortunately, the developers either didn't understand how the series worked in the past, or they didn't have the chops to make it work now. The juiciest bits have always been about scoping out the territory, freely crafting a plan of attack, and choosing between sniping a target from hundreds of yards away or poisoning their sushi with no one the wiser.
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However, as stated, the series has never been about narrative. Without text briefings in the pause menu, I would often have no idea why some of these people needed killing. Ironically, with all the effort put into the cutscenes, the game does a terrible job of explaining why each target is a target.
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The plot is subpar at best, and embarrassing, vile nonsense at worst.
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Hitman's appeal has had little to do with storytelling despite repeated misguided efforts, and that holds true here as well. He does, the girl is promptly kidnapped, and hijinks ensue. Agent 47's been sent to end his former handler, but before she dies, she makes him promise to care for a girl freed from the same agency that created him. This latest entry puts the player back in the shoes of the iconic Agent 47, a genetically-enhanced killer-for-hire known for snappy suits, a bald head, and a barcode tattooed on the back of his skull. After eagerly awaiting another installment for the last six years, I'm now in the unhappy position of reviewing Hitman: Absolution -a game that tries to capitalize on the franchise's cachet while delivering a poorly-designed, inconsistent and often absurd experience that fails both as a sequel, and as a game in general. The uniquely open, free-roaming levels and a focus on performing precise, untraceable kills were an experience offered nowhere else. I've held the Hitman series in high regard since 2002's Silent Assassin. WTF What numerically-impaired person numbered these chapters? LOW The ill-conceived "Shaving Lenny" level. Due to this, it’s a good idea to look back at 47’s sayings that weren’t as clear in memory before, as the appreciation for his role in the series has only gotten higher.HIGH A handful of missions have the genuine "Hitman" feel. The final entry in the World of Assassination Trilogy left players with some more notable quotes that are worth looking into, along with highlighting 47’s characterization so well that his quotes from earlier games have aged better too. Updated February 24th, 2021 by Saim Cheeda: With the release of Hitman 3, the series has now been completed in a way that fans can assess each character and situation without worrying about future events changing these up. Here are the best quotes from the Hitman series. Over the course of the games, there have been many times where certain quotes hit the theme of the series exactly right, and these should be recognized. There have been several memorable characters and storylines in the series, with the main protagonist being particularly engaging despite his signature lack of emotions. RELATED: Hitman 2: 10 Things To Do In Santa Fortuna That The Game Doesn’t Tell You About On the surface, it might seem like your standard stealth and espionage game, but the story is a fair representation of what goes on in the mind of an assassin. There’s a deeper theme to the Hitman series than meets the eye.